

It's much worse than even the First Encounter, and reminds me of mid-90's games (Doom, etc.). You have to cover because the AI in this game was coded by a high school basic comp student. First, all the ads proclaim "no cover, all man" and that's complete bullshit. I also like the new level design, especially in the beginning, running through urban Cairo, taking out lone monsters, etc. Sprinting is also welcomed, especially for some of the larger areas. Stomping an entire room of crawlers is great fun. Meleeing is an excellent addition to gameplay - it's cool to see and a great way to save ammo. I applaud Croteam for attention to detail here. The size and depth to customize, especially just through the GUI of the options menu, is awesome and other developers should take note (not that they will, damn console ports). I'm pretty open to art/style as long as it's not half-assed. I'm not saying it's better or worse than the cartoony SS2, but fresh. I like the realistic approach they took and it's a welcome stylistic change. I think it runs a little on the slow side for the graphics produced, but it has a Crysis-level of playability even at lower FPS, which I tip my hat to Croteam for (few engines manage that). They also didn't make any changes to their formula, both good and bad. To expand, Croteam made some big design changes, both good and bad. Can't wait for Christmas and this being one of the assured gifts awaiting for me on Steam.Ĭlick to expand.But even you seem to think it's only a "good game." Point made.

Sure it's that cheesy overdone humor, but they often get it right to get a chuckle between the waves of madness.Īt least, that's how it is for me. And, finally, the Serious Sam games have always been funny. I still enjoy Doom II and the old Super Mario games of yore just as much as I did when I first played them and am always thrilled when something comes along to harken back to that bygone era. Games needn't be overly complex to be enjoyed. I honestly would be happy as a fat kid at the unlimited dessert bar if id would take a cue from Croateam and give me Doom II gameplay with today's graphics. It reminds me of the games I grew up on only in a more modern setup. Another reason I want it is because I honestly like a mindless rampage every so often.
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That consistency of having a game that won't blow into a million pieces is nice in a world filled with Bethesdas that apparently don't know how to bug check (still love their games, but the bugs do make it a bittersweet thing). Croateam have consistently put out a good product in the past and from what I understand this is no different. But it is most certainly not the only reason.
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Look out for Serious Sam 3: BFE on the PC, Xbox 360, and PS3 in October.That's one of the reasons I'm aching for it, yes. Though Serious Sam 3's looks wouldn't stack up against the gritty high-fidelity of a big-name military shooter, that's hardly the point, and there's the odd nice visual touch too-the oasis's water effects, for instance. The visuals mix outlandish enemy designs with realistic or semirealistic settings (there's also a ruined modern city in the Gamescom demo). Comically gruesome one-hit melee kills, featuring eyeball extractions and decapitations, add to the fragging-generated gore. The enemies are typically plentiful, including familiar faces such as the skeletal horse, the hulking Sirian werebull, and the beheaded kamikaze (the shirtless, headless guy with a cartoon-style bomb in each hand). The latter resembles Bulletstorm's leash but functions differently: it can be used to harness an enemy (or multiple enemies) and then slice through them like a laser cheese wire. Besides the cannon, Sam is packing the familiar heavy weapons, such as the minigun, and a whiplike energy leash. Here we bowl over free-standing pillars and sections of wall with charged cannonballs they crumble into stone chunks with minimal resistance. Though we're told the destructibility will be extensive in the finished game, it's limited when we play to certain structures in some ancient Egyptian ruins and around a desert oasis, set among dunes and sandstorms. "Unrealistic combat in realistic environments" is developer Croteam's mantra which, in our hands-on with the game, amounts to hordes of Serious Sam's customary exotic baddies and weapons in destructible environments that aim, with varying degrees of success, at high visual fidelity-and not a cover system in sight. If Duke Nukem Forever didn't scratch your itch for a willfully old-school fragfest, keep an eye on Serious Sam 3: BFE (Before First Encounter), the prequel to the original 2001 Serious Sam game.
