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Mushroom moon bolts tribes of midgard
Mushroom moon bolts tribes of midgard












mushroom moon bolts tribes of midgard

Designing an adventure to keep six to eight strangers entertained and excited for four hours is a different sort of challenge from designing an adventure to be played at home, among familiar friends, with characters whose abilities and foibles you know well, and in an open-ended time frame. FOREWORD All six of these adventures started life as convention events.

mushroom moon bolts tribes of midgard

No other portion of this work may be reproduced in any form without permission. All other material is Product Identity, especially place names, character names, locations, story elements, and fiction. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Game Content: The Open content in this gazetteer includes the monsters from the SRD, Tome of Beasts, and the Boreal Troll, as well as the Celestial Sextant, Mi-Go Neural Agonizer, and Rod of Ruin and the 4 void magic spells.

MUSHROOM MOON BOLTS TRIBES OF MIDGARD LICENSE

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a,TM Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. Midgard and Kobold Press are trademarks of Open Design LLC. CREDITS Design: Wolfgang Baur, Dan Dillon, Robert Fairbanks, Greg Marks, Kelly Pawlik, Brian Suskind, and Troy Taylor, with Ben McFarland and Jaye Sonia Editing: Steve Winter Art Director & Graphic Design: Marc RadleĬartography: Tommi Salama Interior Artists: Gislaine Avila, Michele Giorgi, Josh Haas, Marcel Mercado, William O’Brien, Melissa Spandri Bryan Syme, Egil Thompson














Mushroom moon bolts tribes of midgard